Minecraft Enchanting: Difference between revisions
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==Mining== | |||
{| class="wikitable sortable" style="text-align: left;" | {| class="wikitable sortable" style="text-align: left;" | ||
! Enchantment !! Enchantments (Needed) !! Enchantments (On hand) !! XP (Needed) !! Emeralds (Needed) | ! Enchantment !! Enchantments (Needed) !! Enchantments (On hand) !! XP (Needed) !! Emeralds (Needed) | ||
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| 60 Emeralds *(Castle 11)* | | 60 Emeralds *(Castle 11)* | ||
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==Silk Touch== | |||
{| class="wikitable sortable" style="text-align: left;" | {| class="wikitable sortable" style="text-align: left;" | ||
! Enchantment !! Enchantments (Needed) !! Enchantments (On hand) !! XP (Needed) !! Emeralds (Needed) | ! Enchantment !! Enchantments (Needed) !! Enchantments (On hand) !! XP (Needed) !! Emeralds (Needed) | ||
Revision as of 12:42, 14 November 2026
Mostly just a notes page.
Pickaxe
Mining
Goals
- Efficiency V — Massive mining speed increase. With Haste II, instant-mining most blocks.
- Enchantment Table (No Librarian)
- Fortune III — Up to 4× diamond drops, 2× coal, 3× iron. Essential for resource gathering.
- Castle 11: Fortune II - 15 Emeralds
- 30 Emeralds: Castle 11 -> 2x Fortune II
- Crafting cost?
- Castle 11: Fortune II - 15 Emeralds
- Mending — Repairs with XP from mining.
- Village 14 - 12 Emeralds
- Unbreaking III — 4× durability.
- Enchantment Table (No Librarian)
Silk Touch
Goals
- Efficiency V — Massive mining speed increase. With Haste II, instant-mining most blocks.
- Enchantment Table (No Librarian)
- Mending — Repairs with XP from mining.
- Village 14 - 12 Emeralds
- Silk Touch — Mine ores, grass, ice, and glass whole. Essential for builders.
- Castle 4 - 4 Emeralds
- Unbreaking III — 4× durability.
- Enchantment Table (No Librarian)
Path
- Efficiency V: Enchantment Table + Chance
- Group 1
- Efficiency IV: Have 2 - Need 12 Levels
- Group 2
- Efficiency I: Have
- Efficiency III: Have
- Group 1
- Fortune III: Castle 11: 60 Emeralds for 4 Fortune II books -> combine to 2x Fortune III Books
- Group 1
- Fortune II: Have 2
- Group 2
- Fortune I: Have 2
- Fortune II: Have 1
- Group 1
- Mending: Village 14: 24 Emeralds for 2x Mending
- Group 1
- Group 2
- Group 1
- Silk Touch: Castle 4: 4 Emeralds
- Group 1
- Silk Touch: Have
- Group 1
- Unbreaking III: Enchantment Table + Chance
- Group 1
- Unbreaking III: Have
- Group 2
- Unbreaking III: Have
- Group 1
Path
Mining
| Enchantment | Enchantments (Needed) | Enchantments (On hand) | XP (Needed) | Emeralds (Needed) |
|---|---|---|---|---|
| Efficiency V | Efficiency V (Via combination) | Efficiency IV (x2), Efficiency I, Efficiency III | 12 Levels | 0 |
| Unbreaking III | Unbreaking III | Unbreaking III (Group 1 & 2) | Table / Chance | 0 |
| Mending | Mending (x2 books) | None | 0 | 24 Emeralds *(Village 14)* |
| Fortune III | Fortune III (Combined from 4x Fortune II) | Fortune II (x2), Fortune I (x2), Fortune II (x1) | Anvil combination costs | 60 Emeralds *(Castle 11)* |
Silk Touch
| Enchantment | Enchantments (Needed) | Enchantments (On hand) | XP (Needed) | Emeralds (Needed) |
|---|---|---|---|---|
| Efficiency V | Efficiency V (Via combination) | Efficiency IV (x2), Efficiency I, Efficiency III | 12 Levels | 0 |
| Unbreaking III | Unbreaking III | Unbreaking III (Group 1 & 2) | Table / Chance | 0 |
| Mending | Mending (x1 book) | None | 0 | 12 Emeralds *(Village 14)* |
| Silk Touch | Silk Touch | Silk Touch (Have) | 0 | 4 Emeralds *(Castle 4)* |