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Minecraft Enchanting: Difference between revisions

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===Mining===
===Mining===
====Goals====
====Goals====
# Efficiency V — Massive mining speed increase. With Haste II, instant-mining most blocks.
# Efficiency V — Massive mining speed increase.
#* Enchantment Table (No Librarian)
#* Enchantment Table (No Librarian)
# Fortune III — Up to 4× diamond drops, 2× coal, 3× iron. Essential for resource gathering.
# Fortune III — Up to 4× diamond drops, 2× coal, 3× iron.
#* Castle 11: Fortune II - 15 Emeralds
#* Castle 11: Fortune II - 15 Emeralds
#** 30 Emeralds: Castle 11 -> 2x Fortune II
#** 30 Emeralds: Castle 11 -> 2x Fortune II
#** Crafting cost?
# Mending — Repairs with XP from mining.
# Mending — Repairs with XP from mining.
#* Village 14 - 12 Emeralds
#* Village 14 - 12 Emeralds
# Unbreaking III — 4× durability.
# Unbreaking III — 4× durability.
#* Enchantment Table (No Librarian)
#* Enchantment Table (No Librarian)
===Silk Touch===
===Silk Touch===
====Goals====
====Goals====
Line 25: Line 25:
#* Enchantment Table (No Librarian)
#* Enchantment Table (No Librarian)


===Path===
=Pickaxe Path=
# '''Efficiency V:''' Enchantment Table + Chance
==Mining==
## Group 1
{| class="wikitable sortable" style="text-align: left;"
### <font color="green">Efficiency IV: Have 2 - Need 12 Levels</font>
! Enchantment !! Enchantments (Needed) !! Enchantments (On hand) !! XP (Needed) !! Emeralds (Needed) || Need Table?
## Group 2
|-
### <font color="green">Efficiency I: Have</font>
| '''Efficiency V'''
### <font color="green">Efficiency III: Have</font>
| <font color="green">Efficiency V</font>
# '''Fortune III:''' Castle 11: 60 Emeralds for 4 Fortune II books -> combine to 2x Fortune III Books
| Have
## Group 1
| 12 Levels
### <font color="green">Fortune II: Have 2</font>
| 0
## Group 2
| Y
### <font color="green">Fortune I: Have 2</font>
|-
### <font color="green">Fortune II: Have 1</font>
| '''Unbreaking III'''
# '''Mending:''' Village 14: 24 Emeralds for 2x Mending
| <font color="green">Unbreaking III</font>
## Group 1
| Have
###
|
## Group 2
| 0
###
| Y
# '''Silk Touch:''' Castle 4: 4 Emeralds
|-
## Group 1
| '''Mending'''
### <font color="green">Silk Touch: Have/font>
| <font color = "green">Mending</font>
# '''Unbreaking III:''' Enchantment Table + Chance
| Have
## Group 1
|
### <font color="green">Unbreaking III: Have </font>
| 24 Emeralds *(Village 14)*
## Group 2
| N
### <font color="green">Unbreaking III: Have</font>
|-
| '''Fortune III'''
| <font color="green">Fortune III</font>
| Have
| Anvil combination costs
| 60 Emeralds *(Castle 11)*
| N
|}
===Enchanting===
{| class="wikitable sortable" style="text-align: left;"
! Item 1 !! Item 2 !! Outcome !! Lvl Cost (23) !!
|-
| Pickaxe
| Unbreaking III
| <b>Pickaxe</b><br>Unbreaking III
| 3 (3+0)
|-
| <b>Pickaxe</b><br>Unbreaking III
| Efficiency V
| <b>Pickaxe</b><br>Unbreaking III<br>Efficiency V
| 6 (5+1)
|-
| Fortune III
| Mending I
| <b>Book</b><br>Fortune III<br>Mending I
| 2 (2+0)
|-
| <b>Pickaxe</b><br>Efficiency V<br>Unbreaking III
| <b>Book</b><br>Fortune III<br>Mending I
| <b>Pickaxe</b><br>Unbreaking III<br>Efficiency V<br>Fortune III<br>Mending I
| 12(8+4)
|-
|}
 
==Silk Touch==
{| class="wikitable sortable" style="text-align: left;"
! Enchantment !! Enchantments (Needed) !! Enchantments (On hand) !! XP (Needed) !! Emeralds (Needed) || Need Table?
|-
| '''Efficiency V'''
| Efficiency V (Via combination)
| <font color="red">Need (Have Efficiency I, Efficiency III)</font>
|
| 0
| Y
|-
| '''Unbreaking III'''
| <font color="green">Unbreaking III</font>
| Have
|
| 0
| Y
|-
| '''Mending'''
| <font color = "green">Mending</font>
| Have
| 0
| 12 Emeralds *(Village 14)*
| N
|-
| '''Silk Touch'''
| <font color = "green">Silk Touch</font>
| Have
| 0
| 4 Emeralds *(Castle 4)*
| N
|}


===Enchanting===
{| class="wikitable sortable" style="text-align: left;"
! Item 1 !! Item 2 !! Outcome !! Lvl Cost (21) !!
|-
| Pickaxe
| Unbreaking III
| <b>Pickaxe</b><br>Unbreaking III
| 3 (3+0)
|-
| <b>Pickaxe</b><br>Unbreaking III
| Silk Touch I
| <b>Pickaxe</b><br>Unbreaking III<br>Silk Touch I
| 5 (4+1)
|-
| Efficiency V
| Mending I
| <b>Book</b><br>Efficiency V<br>Mending I
| 2 (2+0)
|-
| <b>Pickaxe</b><br>Unbreaking III<br>Silk Touch I
| <b>Book</b><br>Efficiency V |I<br>Mending I
| <b>Pickaxe</b><br>Unbreaking III<br>Efficiency V<br>Silk Touch I<br>Mending I
| 11(7+4)
|-
|}


[[Category:Minecraft]]
[[Category:Minecraft]]

Latest revision as of 15:21, 14 November 2026

Mostly just a notes page.

Pickaxe

Mining

Goals

  1. Efficiency V — Massive mining speed increase.
    • Enchantment Table (No Librarian)
  2. Fortune III — Up to 4× diamond drops, 2× coal, 3× iron.
    • Castle 11: Fortune II - 15 Emeralds
      • 30 Emeralds: Castle 11 -> 2x Fortune II
  3. Mending — Repairs with XP from mining.
    • Village 14 - 12 Emeralds
  4. Unbreaking III — 4× durability.
    • Enchantment Table (No Librarian)

Silk Touch

Goals

  1. Efficiency V — Massive mining speed increase. With Haste II, instant-mining most blocks.
    • Enchantment Table (No Librarian)
  2. Mending — Repairs with XP from mining.
    • Village 14 - 12 Emeralds
  3. Silk Touch — Mine ores, grass, ice, and glass whole. Essential for builders.
    • Castle 4 - 4 Emeralds
  4. Unbreaking III — 4× durability.
    • Enchantment Table (No Librarian)

Pickaxe Path

Mining

Enchantment Enchantments (Needed) Enchantments (On hand) XP (Needed) Emeralds (Needed) Need Table?
Efficiency V Efficiency V Have 12 Levels 0 Y
Unbreaking III Unbreaking III Have 0 Y
Mending Mending Have 24 Emeralds *(Village 14)* N
Fortune III Fortune III Have Anvil combination costs 60 Emeralds *(Castle 11)* N

Enchanting

Item 1 Item 2 Outcome Lvl Cost (23)
Pickaxe Unbreaking III Pickaxe
Unbreaking III
3 (3+0)
Pickaxe
Unbreaking III
Efficiency V Pickaxe
Unbreaking III
Efficiency V
6 (5+1)
Fortune III Mending I Book
Fortune III
Mending I
2 (2+0)
Pickaxe
Efficiency V
Unbreaking III
Book
Fortune III
Mending I
Pickaxe
Unbreaking III
Efficiency V
Fortune III
Mending I
12(8+4)

Silk Touch

Enchantment Enchantments (Needed) Enchantments (On hand) XP (Needed) Emeralds (Needed) Need Table?
Efficiency V Efficiency V (Via combination) Need (Have Efficiency I, Efficiency III) 0 Y
Unbreaking III Unbreaking III Have 0 Y
Mending Mending Have 0 12 Emeralds *(Village 14)* N
Silk Touch Silk Touch Have 0 4 Emeralds *(Castle 4)* N

Enchanting

Item 1 Item 2 Outcome Lvl Cost (21)
Pickaxe Unbreaking III Pickaxe
Unbreaking III
3 (3+0)
Pickaxe
Unbreaking III
Silk Touch I Pickaxe
Unbreaking III
Silk Touch I
5 (4+1)
Efficiency V Mending I Book
Efficiency V
Mending I
2 (2+0)
Pickaxe
Unbreaking III
Silk Touch I
I
Mending I
Pickaxe
Unbreaking III
Efficiency V
Silk Touch I
Mending I
11(7+4)